15 Dec 1989
PS3
Wii U
Wii
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arcade video game machine
Commodore Amiga
TurboGrafx-16
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Bonk's Adventure
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Bonk's Adventure
{
"short": "Bonk's Adventure, released in 1989, is a side-scrolling action-adventure game where players control Bonk, a caveboy who uses his head to defeat enemies and rescue Princess Za.",
"long": "## Introduction\n\n*Bonk's Adventure* is a side-scrolling action-adventure platform game originally released in 1989. Developed by Atlus, Red Company, and Red Entertainment, and published by Konami Group Corporation, Hudson Soft, NEC Home Electronics, and Hudson, the game features a unique premise and gameplay loop. Players control Bonk, a caveboy whose primary method of attack involves using his exceptionally large forehead to "bonk" enemies. The core objective is to rescue Princess Za from the villainous King Drool, navigating prehistoric environments and battling various creatures along the way.\n\n## Development & Release\n\nThe game's development involved several key players. Red Company designed the original PC Engine/TurboGrafx-16 version and created the characters, with Atlus handling the majority of the game's development. A.I. was responsible for the background details, and Hudson Soft provided supervision and assistance. The game, initially known as *PC Genjin* in Japan, was released on December 15, 1989, for the TurboGrafx-16. It later saw ports to various platforms including the Wii U, Wii, PlayStation 3, PlayStation 2, arcade machines, Commodore Amiga, iOS, PlayStation Portable, and the Family Computer. This widespread availability contributed to its enduring legacy.\n\n## Gameplay & Content\n\nThe gameplay of *Bonk's Adventure* revolves around side-scrolling levels filled with enemies and environmental hazards. Bonk's primary attack is a headbutt, which can also be used to stun enemies or break blocks. The game features single-player mode, with a completionist playtime of approximately 2.1 hours. The game's world is set in a prehistoric era, with players traversing through vibrant and imaginative levels. Players can expect a straightforward action-adventure experience focused on platforming and combat, with the goal of reaching the end of each level and ultimately defeating King Drool. The game's design emphasizes simple, yet engaging, gameplay mechanics.\n"
}
"short": "Bonk's Adventure, released in 1989, is a side-scrolling action-adventure game where players control Bonk, a caveboy who uses his head to defeat enemies and rescue Princess Za.",
"long": "## Introduction\n\n*Bonk's Adventure* is a side-scrolling action-adventure platform game originally released in 1989. Developed by Atlus, Red Company, and Red Entertainment, and published by Konami Group Corporation, Hudson Soft, NEC Home Electronics, and Hudson, the game features a unique premise and gameplay loop. Players control Bonk, a caveboy whose primary method of attack involves using his exceptionally large forehead to "bonk" enemies. The core objective is to rescue Princess Za from the villainous King Drool, navigating prehistoric environments and battling various creatures along the way.\n\n## Development & Release\n\nThe game's development involved several key players. Red Company designed the original PC Engine/TurboGrafx-16 version and created the characters, with Atlus handling the majority of the game's development. A.I. was responsible for the background details, and Hudson Soft provided supervision and assistance. The game, initially known as *PC Genjin* in Japan, was released on December 15, 1989, for the TurboGrafx-16. It later saw ports to various platforms including the Wii U, Wii, PlayStation 3, PlayStation 2, arcade machines, Commodore Amiga, iOS, PlayStation Portable, and the Family Computer. This widespread availability contributed to its enduring legacy.\n\n## Gameplay & Content\n\nThe gameplay of *Bonk's Adventure* revolves around side-scrolling levels filled with enemies and environmental hazards. Bonk's primary attack is a headbutt, which can also be used to stun enemies or break blocks. The game features single-player mode, with a completionist playtime of approximately 2.1 hours. The game's world is set in a prehistoric era, with players traversing through vibrant and imaginative levels. Players can expect a straightforward action-adventure experience focused on platforming and combat, with the goal of reaching the end of each level and ultimately defeating King Drool. The game's design emphasizes simple, yet engaging, gameplay mechanics.\n"
}
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