01 Jan 1988
macOS
C64
DOS
Apple IIGS
Atari ST
Commodore Amiga
MOTO Gamme
Olivetti Prodest PC 128
Amstrad CPC
ZX Spectrum
Simulation
Adventure
Captain Contraband
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Captain Contraband
{
"short": "Released in 1988, *Captain Contraband* is a science fiction adventure game where players must smuggle valuable cargo, facing the constant threat of losing everything. Developed by ERE Informatique and Zweihander Games.",
"long": "## Introduction\n\n*Captain Contraband*, released in 1988, is a genre-blending game that combines elements of science fiction, adventure, and simulation. The core gameplay revolves around the perilous task of smuggling valuable cargo across the sea, with the constant risk of perma-death adding significant intensity. The player must navigate treacherous waters, manage their ship, and outwit rival pirates, knowing that a single misstep could lead to the loss of their entire fortune. This unique blend of genres and the high-stakes gameplay set *Captain Contraband* apart, making it a memorable experience for players.\n\n## Development & Release\n\n*Captain Contraband* was developed by ERE Informatique and Zweihander Games and published by Infogrames Studios and Zweihander Games. It was initially released on January 1, 1988, for the Atari ST, followed by releases on Classic Mac OS, Commodore Amiga, DOS, ZX Spectrum, Atari ST, Amstrad CPC, MOTO Gamme, Olivetti Prodest PC 128, Commodore 64, and Apple IIGS. The game's development involved a unique approach to audio, with the Atari ST version being the only one to include the full set of alien language sounds. The title tune is a stripped-down version of Jean-Michel Jarre's "Ethnicolor." \n\n## Gameplay & Content\n\nPlayers take on the role of a smuggler, tasked with transporting valuable goods across a perilous sea. The gameplay loop involves acquiring cargo, managing resources, navigating dangerous waters, and evading pirate ships. The game features a single-player mode, where players must make strategic decisions to survive. The player's success hinges on their ability to manage their ship, avoid encounters, and outsmart their rivals. The game's setting, though not explicitly detailed in the provided information, is suggested to be a science-fiction environment, adding a layer of thematic depth to the gameplay experience. The threat of perma-death ensures that every decision carries weight, enhancing the overall intensity and replayability of the game."
}
"short": "Released in 1988, *Captain Contraband* is a science fiction adventure game where players must smuggle valuable cargo, facing the constant threat of losing everything. Developed by ERE Informatique and Zweihander Games.",
"long": "## Introduction\n\n*Captain Contraband*, released in 1988, is a genre-blending game that combines elements of science fiction, adventure, and simulation. The core gameplay revolves around the perilous task of smuggling valuable cargo across the sea, with the constant risk of perma-death adding significant intensity. The player must navigate treacherous waters, manage their ship, and outwit rival pirates, knowing that a single misstep could lead to the loss of their entire fortune. This unique blend of genres and the high-stakes gameplay set *Captain Contraband* apart, making it a memorable experience for players.\n\n## Development & Release\n\n*Captain Contraband* was developed by ERE Informatique and Zweihander Games and published by Infogrames Studios and Zweihander Games. It was initially released on January 1, 1988, for the Atari ST, followed by releases on Classic Mac OS, Commodore Amiga, DOS, ZX Spectrum, Atari ST, Amstrad CPC, MOTO Gamme, Olivetti Prodest PC 128, Commodore 64, and Apple IIGS. The game's development involved a unique approach to audio, with the Atari ST version being the only one to include the full set of alien language sounds. The title tune is a stripped-down version of Jean-Michel Jarre's "Ethnicolor." \n\n## Gameplay & Content\n\nPlayers take on the role of a smuggler, tasked with transporting valuable goods across a perilous sea. The gameplay loop involves acquiring cargo, managing resources, navigating dangerous waters, and evading pirate ships. The game features a single-player mode, where players must make strategic decisions to survive. The player's success hinges on their ability to manage their ship, avoid encounters, and outsmart their rivals. The game's setting, though not explicitly detailed in the provided information, is suggested to be a science-fiction environment, adding a layer of thematic depth to the gameplay experience. The threat of perma-death ensures that every decision carries weight, enhancing the overall intensity and replayability of the game."
}
Why play this game?
Every haul is a gamble for survival
In this single player experience, one wrong move against a pirate ship means losing your entire cargo and starting anew.
The unforgiving nature of smuggling
Perma-death ensures that every action in this action-themed game carries the weight of total loss, making each decision critical.
Retro action on classic platforms
Relive the intense single player action of smuggling across the sea on a range of iconic 1988 platforms.
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