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The Cottage
DOS mainframe computer Legacy Computer Adventure Text-based video game

The Cottage

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The Cottage

{
"short": "The Cottage is a text-based adventure game, originally released in 1978 for mainframe computers and later for DOS. Players explore a cottage and its surroundings using text commands to solve puzzles and achieve goals.",
"long": "## Introduction\n\n*The Cottage* is a text-based adventure game, a genre that relies on textual descriptions and player commands to drive the narrative and gameplay. Initially conceived for the DEC-10 mainframe computer Oden in Stockholm in 1978, the game challenges players to explore a virtual environment, in this case, a cottage and its surrounding areas. Players interact with the game world by typing simple commands to indicate actions or movements. The core gameplay involves discovering items, solving puzzles, and performing specific actions to increase a score and improve their rank within the game's internal system, all while avoiding various pitfalls. The ultimate aim is to gain entry into the Cottage Council.\n\n## Development & Release\n\n*The Cottage* was developed by Viggo Kann, Kimmo Eriksson, and Olle Johansson, with the initial version created in the late 1970s. The game's inspiration came from the classic adventure game *Adventure*. The developers aimed to create a similar experience tailored for Swedish-speaking players. The game was later published by Visma and released for IBM PCs in 1986. The release was available in Swedish, Danish, Norwegian, and English. This marked it as one of the first commercial video games released in Sweden. The game's development began as a compilation of smaller games, evolving into a cohesive exploration experience. The game was initially made available in 1978 for the DEC-10 mainframe computer Oden in Stockholm, and later published by Visma for IBM PCs in 1986.\n\n## Gameplay & Content\n\nPlayers navigate the game world by entering text commands, such as "go north" or "take key." The game provides textual descriptions of the player's surroundings and responds to commands accordingly. The setting is a cottage located in Småland, Sweden, and the surrounding environment. Players must explore the cottage, uncover secrets, and interact with objects and characters to progress. The gameplay loop involves exploration, puzzle-solving, and inventory management. The goal is to accumulate points and advance within the game's ranking system, all while avoiding traps and adversaries. The game offers a unique experience, relying on the player's imagination and interaction with the text-based descriptions. Playtime varied depending on the player's experience and ability to solve puzzles.\n"
}
Publisher Visma

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