Empire: Total War
{
"short": "Empire: Total War, released in 2009, is a real-time and turn-based strategy game set in the 18th century, allowing players to dominate the world through military might, diplomacy, and economics.",
"long": "## Introduction\n\n*Empire: Total War* is a strategy video game blending real-time tactics and turn-based strategy, developed by The Creative Assembly and published by Sega. Released in March 2009, it's the fifth major installment in the *Total War* series. The game plunges players into the early modern period, specifically the 18th century, where they can choose from a variety of factions and strive for global dominance through a combination of military force, diplomacy, espionage, and economic management. This title distinguishes itself with its integration of real-time naval battles, a first for the series.\n\n## Development & Release\n\nThe game was developed by The Creative Assembly, with Feral Interactive later handling ports for macOS, iOS, Android, and Linux. Sega and Sega Games served as publishers. The game's announcement occurred at the Leipzig Games Convention in August 2007. *Empire: Total War* was initially released for PC in March 2009. Feral Interactive subsequently released the game for macOS and Linux in 2014, and for Android and iOS in 2024. The game's soundtrack was composed by Richard Beddows.\n\n## Gameplay & Content\n\nThe core gameplay loop in *Empire: Total War* revolves around managing a faction across a turn-based campaign map and engaging in real-time battles. The campaign map allows players to control their empire, manage resources, engage in diplomacy, and conduct espionage. Battles, both on land and at sea, are fought in real-time, allowing for tactical control of units. The game features various game modes, including single-player, multiplayer, and cooperative modes. A special campaign focuses on the development of the United States. Players can also participate in five historical battles: the Battle of Fontenoy, Battle of Rossbach, Battle of Pondicherry (renamed Battle of Porto Novo in-game), Battle of Brandywine Creek, and Battle of Lagos. Completionist players can expect around 245 hours of gameplay.\n\n## Critical Reception\n\n*Empire: Total War* was met with widespread acclaim upon its release. Critics praised its strategic depth, historical accuracy, and visual effects. The real-time land battles, emphasizing gunpowder weaponry, were particularly well-received. One critic noted that the game was \"one of the foremost strategy titles of recent times.\" However, some criticisms focused on the artificial intelligence and the complexity of controlling the real-time naval battles.\n\n## Legacy & Impact\n\n*Empire: Total War* achieved commercial success, topping sales charts shortly after its release. It received the British Academy Games Award for Strategy, acknowledging its impact on the strategy gaming genre.
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}
"short": "Empire: Total War, released in 2009, is a real-time and turn-based strategy game set in the 18th century, allowing players to dominate the world through military might, diplomacy, and economics.",
"long": "## Introduction\n\n*Empire: Total War* is a strategy video game blending real-time tactics and turn-based strategy, developed by The Creative Assembly and published by Sega. Released in March 2009, it's the fifth major installment in the *Total War* series. The game plunges players into the early modern period, specifically the 18th century, where they can choose from a variety of factions and strive for global dominance through a combination of military force, diplomacy, espionage, and economic management. This title distinguishes itself with its integration of real-time naval battles, a first for the series.\n\n## Development & Release\n\nThe game was developed by The Creative Assembly, with Feral Interactive later handling ports for macOS, iOS, Android, and Linux. Sega and Sega Games served as publishers. The game's announcement occurred at the Leipzig Games Convention in August 2007. *Empire: Total War* was initially released for PC in March 2009. Feral Interactive subsequently released the game for macOS and Linux in 2014, and for Android and iOS in 2024. The game's soundtrack was composed by Richard Beddows.\n\n## Gameplay & Content\n\nThe core gameplay loop in *Empire: Total War* revolves around managing a faction across a turn-based campaign map and engaging in real-time battles. The campaign map allows players to control their empire, manage resources, engage in diplomacy, and conduct espionage. Battles, both on land and at sea, are fought in real-time, allowing for tactical control of units. The game features various game modes, including single-player, multiplayer, and cooperative modes. A special campaign focuses on the development of the United States. Players can also participate in five historical battles: the Battle of Fontenoy, Battle of Rossbach, Battle of Pondicherry (renamed Battle of Porto Novo in-game), Battle of Brandywine Creek, and Battle of Lagos. Completionist players can expect around 245 hours of gameplay.\n\n## Critical Reception\n\n*Empire: Total War* was met with widespread acclaim upon its release. Critics praised its strategic depth, historical accuracy, and visual effects. The real-time land battles, emphasizing gunpowder weaponry, were particularly well-received. One critic noted that the game was \"one of the foremost strategy titles of recent times.\" However, some criticisms focused on the artificial intelligence and the complexity of controlling the real-time naval battles.\n\n## Legacy & Impact\n\n*Empire: Total War* achieved commercial success, topping sales charts shortly after its release. It received the British Academy Games Award for Strategy, acknowledging its impact on the strategy gaming genre.
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}
Developer
The Creative Assembly
Publisher
Sega
Franchise
Total War
Engine
TW Engine 3
Playtime
4075h - 14702h+
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